Course Content
1 – Introduction to Vectors
0/17
2 – 1D Horizontal Motion
0/17
3 – Motion due to Gravity
0/10
4 – Continuous Change (Calculus)
0/13
5 – Forces and Systems
0/18
6 – Introduction to Energy and Momentum
0/8
7 – Impacts and Collisions
0/8
8 – Uniform Circular Motion
0/11
9 – Difference Equations
0/11
10 – Introduction to Graph Theory
0/8
11 – Path Optimisation
0/7
12 – MST Optimisation
0/4
13 – Project Optimisation
0/11
Digital Lessons

## Overview

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The length of time that we recommend members of each team spend on this topic are as follows:

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Alpha – 20 days

Bravo – 15 days

Charlie – 12 days

Delta – 9 days

Echo – 7 days

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## Learning Objectives

Create a precedence table for a given list of activities

Describe what an activity network is

Draw an activity network for a given precedence table

Create a precedence table for a given activity network

Understand the purpose of a dummy activity

State what is meant by the early time of an event

State what is meant by the late time of an event

Use the critical path method to find the early and late times of events

Find the float of a given activity

State what is meant by a critical activity

Find the critical paths(s) of a given activity network

Use the critical path method to find the critical time of a network

Draw a Gantt chart for a given activity network

Find the lower bound of workers need to complete a project in the critical time

Use a Gantt chart to determine what activities are/may be being done on a particular dayÂ

Draw a scheduling chart that minimises the number of workers

Draw a scheduling chart that minimises the project delay

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## Keywords

project

precedence table

activity

event

activity network

dummy activity

early time

late time

critical activity

critical path

float

forward pass

backward pass

critical path method

critical path analysis

lower bound

Gantt chart

critical time

scheduling chart

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